#pragma once

#include "IComponent.h"

namespace ZeEngine
{
	class BoundingBoxComponent : public IComponent
	{
	public:
		BoundingBoxComponent(const Vector2D<f32>& dimension);
		~BoundingBoxComponent();

		const Vector2D<f32>& GetDimension() { return m_dimension; }

	private:
		Vector2D<f32> m_dimension;

#define ICOMPONENT_I
#include ICOMPONENT_H

	};
}

